Palette sync added, click Menu > Game > Display > OnOrOff to change. The decompression of large files would take a while.Ĭompiled with latest libnds(as required). Some bugs related to 'Scaling' are fixed. 'Double Screen Show' is supported to show all the pixels at the same time. SRAM can be saved whatever a game supports.Ĭode of. Rom patch database added, which can select a PAL/NTSC timing or fix the header of rom.īetter flicker when PALTIMING is enabled.Ī bug with ppustat fixed. Mapper198 added, SRAM saving not supported. The arm7 will auto detect the IF, by which to fix the mess of sound.Įvery apu channel mirrored to a nds sound channelīinary files converted to. The sound rendering has almost reached the ability of arm7, so. When close and open the DS, this is probly needed.įds saving is disabled when the game is not a fds. Vcr6 sound channel for mapper24 and mapper26 is added.Ī sound reset button is added to menu>settings>config, which is used when the sound goes bad, Nsf play supported, use to select song, use to play/stop, use 'debug' menu to see the details. Sound update, the volume = sin(original * pi / 2) ^ 0.7, like a linear to log conversion. Touch the current menu item to hide menu.Ĭheat list bug fixed. If you have the same problem, just shutdown your DS when rom menu is shown.įDS and vcr6 sound are enabled in NSF mode The extlink may cause some problems to nesDS, if does, please try the new moonshell.Įven if the sram is auto saved, it may be lost. If it does not work, just tell me, I will try to fix it. Q: What can I do if some pics had been crashed?Ī: You can try the 'sprite per-line type' under the 'Display' menu bar. Maybe I could fix it.Īvenir contributed some codes to version 0.45a.Īvenir contributed some codes to version 1.0a. If you found any bug on nesDS, just tell me. Since the 0.40 version, I ported the code of EX Edtion to the original nesDS, now it is the best nes-emulator~! Then we made a new EX Edition, and made it possible to emulate the the NES/FC games that the origianl nesDS didn't work well. We spent a few weeks to port the original nesDS project to the GCC toolchain.
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